Huss Rooms currently has two enabled badges whose descriptions identify secret exploration goals: Secret Poolrooms Tunnel and You can’t look at him…. The first asks players to discover a hidden Poolrooms tunnel. The second says Clark dislikes being looked at and refers to looking at Clark’s painting for too long.
Those descriptions give the objective, but they do not publish a reliable room sequence, coordinate, timer, server condition, or event requirement. The current map should decide the route. Avoid guides that fill the missing steps with certainty when they do not show the exact Place and current build.
Secret badge index
The two records are enabled in Universe 10616474341. A badge ID can confirm the correct record, but it does not reveal the hidden route by itself.
Search for the Poolrooms tunnel
Begin by learning a safe loop through the current Backrooms. Use visible landmarks and note rooms with water, tile, unusual openings, transition corridors, or a Poolrooms theme, but do not assume visual similarity is the trigger. Preserve two exits while exploring so a hunter does not turn the search into repeated dead ends.
When you find a possible tunnel, approach through normal movement and watch for a badge notification or environment transition. Record the room before the entrance, the route, current event, and game title. If the route does not reproduce after rejoining, treat it as event-dependent or version-sensitive rather than universal.
Investigate Clark’s painting
Look for a clearly identifiable Clark painting in the current map or event space. Before testing, clear enough distance from hunters and keep an escape route. Center the painting in view and watch for the game’s own feedback, but do not publish a fixed duration unless repeated current-build evidence supports it.
The description says “for too long,” which confirms a time-related viewing idea without stating seconds. Camera angle, distance, obstruction, event state, and whether the player must remain still are open questions. Test only one variable at a time.
Build a reproducible route note
A useful secret-badge note starts from a landmark another player can identify. List each turn or room transition, what the entrance looks like, and the state of any relevant event. Include the date and exact Place ID. Screenshots should show navigation context rather than only the award pop-up.
If a route changes after an update, keep the old note labeled with its build date and verify again. Do not claim an old route is removed merely because one server did not reproduce it; procedural or event-driven layouts remain possible until the live game clarifies them.
Avoid unsafe “secret” instructions
Do not install an executor, teleport script, modified client, or unknown download to reach a badge. Never provide a password, Roblox cookie, two-factor code, or recovery code to a badge service. A real badge should award through normal interaction in the official experience.
Be cautious with external pages that promise exact coordinates but do not identify Place 111262527555232. Huss Rooms can be confused with separate Clark and Backrooms experiences. A valid route must belong to this universe.
Troubleshoot a missing award
First check that the badge remains enabled and that you joined the correct Place. Repeat the ordinary interaction once, then allow time for Roblox to display the award. Check the account badge inventory after leaving the server.
For Poolrooms, verify that you crossed the actual tunnel trigger rather than only entering a similar room. For Clark’s painting, verify that the image was fully visible and that no event or respawn interrupted the observation. These are checks, not claims about the hidden implementation.
If the award still fails, preserve the route, date, screenshots, and server context, then report the issue through the creator’s official Roblox community. Do not force the award with unauthorized tools.
Secret hunt card
Route evidence
Starting landmark, room sequence, entrance appearance, event, date, and exact Place.
Map verification requiredTrigger evidence
Normal player action, visible target, uninterrupted state, badge notification, and inventory award.
Do not guess a timerOfficial facts
Two enabled badge names, descriptions, and their association with the Huss Rooms universe.
Checked September 25, 2026Secret badge FAQ
How many documented secret badges are there?
Two enabled records have explicit secret-exploration clues in the checked catalog. More hidden content may exist, but it should not be labeled as a badge without an official record.
Where is the Poolrooms tunnel?
The official description confirms a hidden tunnel but does not publish the current entrance route. Use the live map and a dated, exact-place route.
How long must I look at Clark’s painting?
No official duration is published. Verify the current trigger instead of trusting a guessed number.
Can a private server help?
A quieter server may make observation easier, but public records do not state that secret triggers or map states are identical in every server type.
Official source
The badge names and descriptions were checked September 25, 2026. Exact routes remain live-test items.